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1. Sticky:[Summer 2014] Pirate Faction Battleships - in Player Features and Ideas Discussion [original thread]
It is amazing how many people are bad at elementary level math.
- by Miguel Duran - at 2014.05.30 19:00:00
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2. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Well I screwed that post up... Second try but a lot smaller: If I agree that the bonuses and entire ship should be looked at together, can you explain to me why both the Myrmidon and the Brutix have a rep bonus? Can you explain to me why Amarr an...
- by Miguel Duran - at 2013.01.24 01:37:00
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3. [Retribution 1.1] Armor Tanking 2.0 - in Player Features and Ideas Discussion [original thread]
Spugg Galdon wrote: How about this: Change active tanking bonus to: 7.5% per level of armour repairer amount and 5% per level of remote armour repair amount received. Why? Well, this would give active tank bonused ships 17% more EHP/s from in...
- by Miguel Duran - at 2013.01.23 10:21:00
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4. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
General Foom wrote: One thing to add about active tanking ship bonuses to take advantage of the active bonus requires the fitting of, in most cases, 2 (or more) reppers for it to be anywhere near effective (specifically talking about armor...
- by Miguel Duran - at 2013.01.22 04:28:00
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5. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Yes, but the Cyclone comparison pits one bonus (rep) against two bonuses (rep+resist), so does not actually show much of anything, at least nothing relevant to the discussion. If you wanted to compare the bonuses then hav...
- by Miguel Duran - at 2013.01.18 22:26:00
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6. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: Miguel Duran wrote: This is not about buffer tank vs rep, its about the resist bonus vs rep bonus. The buffer mentioned is the extra buffer the resist bonus provides over the rep bonus, which takes something like 7 minu...
- by Miguel Duran - at 2013.01.18 10:19:00
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7. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Veshta Yoshida wrote: General Foom wrote: Question: what would be an Ideal time frame for an active tank to make the up difference in EHP over a resist tank? .. The three minutes only apply when you are oversizing buffer modules. With a M...
- by Miguel Duran - at 2013.01.18 00:59:00
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8. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Roime wrote: Reaver Glitterstim wrote: You guys are arguing that in a case in which both ships repair damage at the same speed (relative to incoming damage) and one has less EHP, that the ship with less EHP somehow wins out over the other on...
- by Miguel Duran - at 2013.01.17 18:23:00
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9. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Roime wrote: Iris Bravemount wrote: False. 1. Raw HP are irrelevant. 2. Myrmidon has a racial resist bonus against kinetic damage. 3. Speaking of timing, you forget to mention that the additional buffer granted by the resist bonus grants m...
- by Miguel Duran - at 2013.01.16 21:31:00
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10. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
Crimeo Khamsi wrote: That's where you're mistaken. The main purpose of a ship from the perspective of many if not most mission runners is to make ISK. Unlike null PVP or whatever, winning in a mission doesn't gain you power or prestige or ter...
- by Miguel Duran - at 2013.01.15 23:24:00
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11. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
The thing is when you transition up an agent level you generally transition up a ship size and rep size along with it. I wouldn't exactly call time repping outside of station when not getting shot huge advantage. About the same as the 3% increase...
- by Miguel Duran - at 2013.01.15 21:34:00
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12. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
500 DPS tank has trouble tanking level 3s? Stop killing the trigger instantly.
- by Miguel Duran - at 2013.01.15 21:04:00
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13. [Ship balancing] A case study to show why active tank boni must go: On grid gang... - in Player Features and Ideas Discussion [original thread]
The amount of reading comprehension and critical thinking fail in this thread is amazing. First of all, what the hell is up with people coming in talking about Amarr battleships firing colorful lasers being buffer tanked and Gallente ships reppi...
- by Miguel Duran - at 2013.01.15 11:35:00
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14. GMs isk bat strike again - in Issues, Workarounds & Localization [original thread]
arria Auscent wrote: Sergeant Acht Scultz wrote: Victor Otsito wrote: why the hell did the GM's seem to think that transfering my isk that I have from selling plexes to one or two of my OWN alts feel the need to take the isk and call it b...
- by Miguel Duran - at 2012.11.25 04:28:00
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15. possible fix for Closed Socket error. - in Issues, Workarounds & Localization [original thread]
I seemed to have fixed mine. My brother went out of town, I turned off his computer which is connected via hard wire to the modem while mine is wireless (soon to be hard wired when a 50' cable arrives, hopefully thats a better fix). It might be so...
- by Miguel Duran - at 2012.11.24 07:46:00
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16. C5 Wormhole - in Sell Orders [original thread]
Sold
- by Miguel Duran - at 2012.09.25 07:17:00
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17. C5 Wormhole - in Sell Orders [original thread]
Unocuppied C5 with C5 static, no effect. A few modules left floating in space, no POCOS or towers. Planets: 2x Barren 1x Lava 1x Temperate 2x Storm 1x Gas Dotlan http://eveeye.com/ips.asp?opt=48NB&system=J133252 Contact here or in gam...
- by Miguel Duran - at 2012.09.24 21:23:00
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18. Cant remove Tutorial Icon from the stupid NEOCOM - in Issues, Workarounds & Localization [original thread]
Same. Kill it! Kill it with fire!
- by Miguel Duran - at 2012.08.22 04:40:00
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